To me, Chapter 2 deals more with how to use psychology and work into the human experience to capture a player (at least that's all I paid attention to). It talks of perception, not outright, and how to view the game. "How can we observe our own experiences without tainting them, since the act of observation itself is an experience? " I do think this is the most important thing brought up in the entire chapter. When I built my tarot game, my own likes and dislikes changed how I made it. It wasn't until I had a co-owner (a dear online friend) that my pov changed. We approached the game as a client. I love the idea that games are universal. Everyone has their own bkg and exp that's going to change how they see it. The best we can do as designers is to create something anyone can play regardless.
In chapter 3, I'd like to briefly mention the notion of privacy. They remark: "Gameplay is often aided by privacy." While true, it's platforms that don't offer privacy and often are somewhat risky to play on. (IM TALKING ABT ROBLOX BUT PLS PLAY IT BARRY!!!! THE ONLY PRIVACY ISSUE IS IF YOU HAVE UR JOINS ON SO ANYONE CAN JOIN U!! ANYONE CAN INTERACT WITH U IN GAME UNLESS U CHANGE THE SETTING. PLEASE PLAY ROBLOX!!!)
I also love the notion of 'heart.' We don't realize a lot of games target our emotions. For example, my tarot game mainly deals with that. The space looks warm and inviting. Each reader has an office decorated by them. We all envoke different emotions and target different things. My friend aims to talk tp you like a friend in a session. Her office reflects that. My goal is to help you heal, my office also reflects that.
The last thing I want to briefly mention is "The important thing isn’t to have a perfect taxonomy of venues.." So we need to see past the public and private venue classification and just see a venue as a venue that can offer us things (at least that's how I read it). Back to my game, we are both public and private. But people don't see us as a public/private game, they see us as a Metaphysical shop.
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